Resume

Experience:

Level Designer,  Bethesda Softworks
August 2007 - August 2009
  • Designing gameplay areas
  • Creating backstory for areas, often interpreted through visuals rather than words
  • AI Pathing/Navigation
  • Scripted AI behavior
  • Custom event scripting
  • Writing, including notes and dialog
  • Overall Script Implementation / System Design for Traps
  • Facilitating communication between artists, programmers and other designers
  • Technical writing and documentation
  • Interfacing with programmers in order to further develop new technical systems
Projects include:
  • Unannounced Project
  • Fallout 3
  • Fallout 3 DLC The Pitt
  • Fallout 3 DLC Broken Steel
  • Fallout 3 DLC Point Lookout
  • Fallout 3 DLC Mothership Zeta
QA Tester, Bethesda Softworks
January 2006 – July 2007
  • Rigorous stress-testing of software throughout the development cycle
  • Find and report defects
  • Verify software meets technical requirements from console makers
  • Created Excel checklist for Sony technical requirements, providing testing steps to facilitate testing of technical requirements.
  • Awarded QA Tester of the Quarter
Land Surveyor, Gutschick, Little and Weber, P.A.
July 2004 – July 2005
  • Field Crew
  • Instrument Operator

Skills:
  • Interpersonal/Cooperation Skills
  • Microsoft Office/Excel/Powerpoint
  • Game Development Tools
    • Bethesda Development Tools (Oblivion and Fallout 3)
    • Unreal 2 Engine (200+ hours)
    • Unreal 3 Engine/UDK (50+ hours)
    • Torque Game Builder (50+ hours)
  • Programming Languages
    • C/C++
    • Java
    • UnrealScript
    • Bethesda Softworks Proprietary Scripting Language
    • x86 Assembly
    • TorqueScript

Education:

University of Miami
B.S., Electrical/Computer Engineering

1999 – 2003

Studies/Projects of Note:
  • Vector Mathematics
  • Analog/Digital Circuitry
  • Maya 3D Art
  • Various languages including x86 assembly, C, C++, Java
  • Assembly project interfacing a Super Nintendo controller with a computer
  • Independent Study programming for Game Boy Advance
  • Senior Project involving an accelerometer-based mouse peripheral

References:

Available upon request