Jesse Tucker, Game Design
Welcome to my website!
I'm Jesse Tucker, and I've been a professional game designer since 2007. I've worked on AAA projects and indie projects alike, as a level designer as well as a systems designer.
Level Design
Designed levels for Fallout 3 and expansions
Scripted traps and interactables
Level/Technical Design
Helped develop Skyrim's new scripting language
Assisted with new AI and navigation systems
Preliminary level design
Level Design
Hand-made and procedural level design
Scripted reusable traps and interactables
Created puzzles and complex scripted events
Game Design
Designed and utilized custom procedural world building system
Designed and utilized custom AI/Combat system
Efficiently used data systems to manage hundreds of world objects, recipes, and spells/effects
Systems Design
Mentored junior designers
Game Design
Tuned existing heroes
Designed new heroes
Created a 5v5 multiplayer level
Systems Design
Tutorial design, level design, scripting implementation, and lead the tutorial team
Supported a Live Service game
Level Design
Created composition-heavy spaces
Created prototype levels to showcase possible gameplay features
Mentored junior designers
General game design
Level Design
Created many prototype levels
Created many puzzles and puzzle mechanics
Helped design sweeping camera system
Level Design/Composition
Assisted in level layouts
Scene decoration and composition
Level/Game Design
Developed "procedural-lite" level building system
Tuned multiplayer game feel that elevated combat from good to excellent
Designed new guns and weapons