Screen Shots

Wizard with a Gun

Wizard with a Gun's level design features a procedural world building system that weaves hand-made level regions together with noise-based and algorithmic approaches.

Fallout 3

My work on Fallout 3 includes interior and exterior spaces,  as well as linear and open-world gameplay approaches.

Torchlight 2

In Torchlight 2 I composed roughly 1/4 of the level chunks in the game,  made linear spaces, created reusable highly-randomized decorations, and also created highly scripted events.